Robot Droplets From Far


Time to blog again!

Last week I had done some renders with the robot up close and with the helmet only affected by droplets. I decided to see how it would look like from a distance because the robot won’t be that close in the shots that need water dripping of the robot.

In general I’m happy but also quite surprised with the outcome, because the droplets have to be so tiny (since the robot is huge) you can’t really see them. I know that the droplets are there to be added as extra, but I’m kind of disappointed you can’t see much of it on it’s armor. Water on white will never really be obvious because of the transparency of the water and white background which makes it hard to distinguish the difference.

However, on black it works a lot better. On it’s visor the water droplets are much more obvious. On this part of the robot I’m really satisfied with the result. I am currently making a video of the water droplets to see what’s happening in motion to the droplets. I’m going to post it next week.

Render 1: Robot in sRGB workflow.

Render 2: Robot in linear workflow.

Render 3: Robot in linear workflow with correct index of refraction in the water shader (1.52).

Render 4: Robot in linear workflow with correct index of refraction in the water shader (1.52) and changed sun position for effect.