Little more bubbles testing going on. Tried to render the bubbles alone to see the effect. Also tried another render with a different index of refraction. I’m having trouble with certain aspects of the shader. In the second image there are nice bubbles going on and the volumetric effects are really cool. Also the robot is receiving shadows from the bubbles, however the actual water geometry looks really fake. Also I received feedback of the water being too dark and adjusted it, but that changed the entire dynamic of the water. In my next post I’ll elaborate more.