I started drawing some really basic houses which i want to create. I’ve built one of the drawn houses in Maya to keep practicing on my modeling. One of the things i’m afraid of is to have a really nice render at the end but to have horrible topology in my model. Hence I keep on modeling on these houses.
For me it’s hard to actually sit down and draw because i like to see direct results in what i do. Also i cannot correct any errors made in drawings which doesn’t help either. But even before drawing i first need to get a sense of style through a moodboard. I think i’m going to gather up a lot of references and create a moodboard out of that.
One of the things i have to get used to is not to keep hitting the render button. When i finish one level of the house or just the basic shape of the house i already want to get into the lighting, materials and rendering. These houses may already have a general feeling on how it is going to look like but it’s far far away from the amount of detail that i want. I would like to see so much more assets being added to the scene. Windows, floors, walls, chairs, floor, carpet and outside assets to name a few. Note to self, modeling first then renders.
Here are some renders i did based on this drawing. I did not touch the environment yet, it’s just a huge cube with some vertexes soft-pulled. Just again this one was just for practice. I’m going to work on good references, moodboard and drawings. Maybe some new models for buildings to keep up practice.